Narrative

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In honor of spending the next few days at PAX Dev and PAX Prime, I thought I’d go on a little rant on that which shapes everything I think about and everything I do: narrative. The transcript of my presentation, “The Future of Video Game Narrative: Player, Agency, And Negative Space Storytelling,” can be read on Academia.edu Story and the Future of Video Game Narrative Video games are the next step in the evolution of storytelling. But like the first fifty years of cinema, we have yet to crack the perfect form of game narrative. Each time we discover a new medium to tell stories we have to experiment with the best ways to use that medium. I have read articles that argue that we have reached peak evolution for video game narrative and that there will never be any quality game stories. I disagree; we just haven’t experimented enough because we are too hung up on trying to tell the story like we would in films. The birth of cinema saw the same problem: they were too stuck in trying to tell the story like they would on stage. But there is big difference between the most effective ways …

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