Video Games

2 articles in category Video Games / Subscribe

Well. That was an intense six days. Two days at Dev and four days at Prime. I have as many pages of written notes from the last six days of PAX as I do from the last six months of class. I’m having difficulty figuring out what to write here because there is so much information packed into my head. I met some amazing people and attended some career-enhancing panels. First and foremost, the people at Bioware taught me how to put together my portfolio. So that focus is in my sights now. While this blog will still be dedicated to my dissertation, my Tumblr blog (mythandmayhem) will be dedicated to my creative works in progress. There will be glimpses into the creative process with excerpts, pictures, and the occasional video. I have some great ideas in the pipeline, so look forward to those. Did Someone Say Dragon Age? Speaking of Bioware, I will admit I barely left their booth in four days. So many events! My little heart was a-pitter-pat. I even got to take my picture with the enormously generous Mike Laidlaw, creative director of Dragon Age: Inquisition. Oh, and I made a new friend because we were …

Read more →

In honor of spending the next few days at PAX Dev and PAX Prime, I thought I’d go on a little rant on that which shapes everything I think about and everything I do: narrative. The transcript of my presentation, “The Future of Video Game Narrative: Player, Agency, And Negative Space Storytelling,” can be read on Academia.edu Story and the Future of Video Game Narrative Video games are the next step in the evolution of storytelling. But like the first fifty years of cinema, we have yet to crack the perfect form of game narrative. Each time we discover a new medium to tell stories we have to experiment with the best ways to use that medium. I have read articles that argue that we have reached peak evolution for video game narrative and that there will never be any quality game stories. I disagree; we just haven’t experimented enough because we are too hung up on trying to tell the story like we would in films. The birth of cinema saw the same problem: they were too stuck in trying to tell the story like they would on stage. But there is big difference between the most effective ways …

Read more →